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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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Ive been mulling over damage for the last few days and ive come to one conclusion:
The only reason im looking at damage, is to get rid of the unrealstic tonnage. 100K should be a milestone, not something i nearly obtain in one patrol. Im own personal game however, ive learned that im intrested in realistic sinking times. Waiting around for 6 to 48 hours in game to see if i need to use another torpedo isnt exactly the thrill im looking for, and given my exacting nature, ll'l wait around regardless of how long it takes to see if i need to use another torpedo or not. So I'd rather him sink so i can move on. I only have a couple hours to play, so for practical reasons, i like to keep things relatively short to maximize the time i have. Now the most obvious, and quickest way to reduce tonnage is simply to reduce torpedo and deck gun damage so it' takes me more ordinnace to make a ship go boom. (thereby avoiding having to edit every ships zon file) But the thing is, id rather them sink by flooding if at all possible, but really though, i think reducing torpedo damage i think is enough to accomplish my goal. So to the point, lets say i adjust torpedo damage to where a T3 tank takes 4-5 torpedo's before it goes BOOM, whats a good zones.cfg setting to where it might gurrgle to the bottom in 3 torpedos? Or is stock zones.cfg settings with a slighty expanded torpedo damage radius enough to accomplish this? Last edited by Ducimus; 06-09-06 at 05:49 PM. |
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