![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
|
![]()
Hello there!
Look, I know that Wolfpack is still under development, but I want to show you few ideas which need to be fixed... Because they hurt my heart... ![]() #1. It looks like wind is missing at this game - all smoke sprites follow ship course. Based on the angle of smoke we can read easy the speed of unit at 90° AoB. ![]() ______________________ #2. The smoke spirits come from chimneys have different wind vectors than spirits come from damages / fires. The funny is that angle is different than ship course (see #1). ![]() ______________________ #3. The smoke spirits show us there is no wind (similar to #1). ![]() ______________________ #4. The horizontal lines looks like a opening portal to another dimensions. Not sure this is an real effect or "grafically nice-looking" only. ![]() ______________________ No offence, only observations. ![]()
__________________
![]() |
![]() |
![]() |
|
|