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View Poll Results: Should I change the playable nuke speeds?
Yes, with the speeds you suggested 12 60.00%
Yes, but with different speeds (please specify) 0 0%
No. 8 40.00%
Voters: 20. You may not vote on this poll

 
 
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Old 06-06-06, 10:39 PM   #8
Amizaur
Sonar Guy
 
Join Date: Nov 2002
Location: Poland
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Quote:
Originally Posted by Kazuaki Shimazaki II

If you want to improve the Akula, give us sensitivity or washout speed improvement.
It's not about improving, it's about realism...

Quote:
The game interface does a good enough job of modeling Russian sonar inferiority that you don't need a Nrd differential anyway...
Did you know, that in late 80's and early 90's Russians themselves estimated that their best sonars has 3 to 10 times shorter det ranges than US sonars ? Yes, subs were very quiet, but sonars were much worse... time has passed but how much this gap have closed ? With western technology still improving all the time ? So, having 30% det range penalty is just fantastic thing to have in DW :p in russian subs which are (with exeption of SW) faster, deeper diving, and have better (with exeption of ADCAP) and more universal armament ?

Quote:
Or change the SS-N-27's airdropped torp back up to 55.
And this would be justified by what ? Do you expect very small and not most modern russian electric torpedo that is used in SS-N-27 system to have speed of 55kts ??

Quote:
Or reduce the 688I's diving depth to 300m, since some sources suggest its dive depth is reduced to cram in the speed and reactor. With the Advanced Torp Mod, it has the effect of not allowing it to use depth to slow the approaching torp - in torp evasion, relative speed is important.
This is much better proposition. 688 diving depth is often stated as 300m (984ft) with 450m (1476) crush.

But I'm afraid we can't simply put correct values into database (even that they would be only little less than now from 492m --> 450m). Because if we put correct crush depth into DB, then not much changes - just like now every 688 in game would be runing 10m above crush depth... in game you are sure that nothing wrong will happen. In real life I suppose no one sane captain would dive even CLOSE to his boat's crush depth even if running for life... at this depth sub is supposed to collapse, so even 10% less would be very, very dangerous, probably more dangerous than torpedo that is chasing him. I don't think (personally) that anyone would exceed 400m in RL with 300m test and 450m crush depths - even in worst situation .

But we can't also set 300m into db as crush depth - in RL subs can go deeper if needed, just not all the way to crush depth. Maybe we should assume some % of crush depth that in RL would be maximum used, and set it in DB - for 688i it would I think be not less than 350 (1150ft) but not more than 400m (1312ft). And rework all sub's depths with this scheme.

Currently crush depths are:

492m for 688s (1614ft)
656m for Seawolf (2150ft)
569m for Akulas (1866ft)
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