![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
View Poll Results: Should I change the playable nuke speeds? | |||
Yes, with the speeds you suggested |
![]() ![]() ![]() ![]() |
12 | 60.00% |
Yes, but with different speeds (please specify) |
![]() ![]() ![]() ![]() |
0 | 0% |
No. |
![]() ![]() ![]() ![]() |
8 | 40.00% |
Voters: 20. You may not vote on this poll |
|
Thread Tools | Display Modes |
![]() |
#8 | ||||
Sonar Guy
![]() Join Date: Nov 2002
Location: Poland
Posts: 398
Downloads: 0
Uploads: 0
|
![]() Quote:
Quote:
Quote:
Quote:
But I'm afraid we can't simply put correct values into database (even that they would be only little less than now from 492m --> 450m). Because if we put correct crush depth into DB, then not much changes - just like now every 688 in game would be runing 10m above crush depth... in game you are sure that nothing wrong will happen. In real life I suppose no one sane captain would dive even CLOSE to his boat's crush depth even if running for life... at this depth sub is supposed to collapse, so even 10% less would be very, very dangerous, probably more dangerous than torpedo that is chasing him. I don't think (personally) that anyone would exceed 400m in RL with 300m test and 450m crush depths - even in worst situation . But we can't also set 300m into db as crush depth - in RL subs can go deeper if needed, just not all the way to crush depth. Maybe we should assume some % of crush depth that in RL would be maximum used, and set it in DB - for 688i it would I think be not less than 350 (1150ft) but not more than 400m (1312ft). And rework all sub's depths with this scheme. Currently crush depths are: 492m for 688s (1614ft) 656m for Seawolf (2150ft) 569m for Akulas (1866ft) |
||||
![]() |
![]() |
|
|