![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Swabbie
![]() Join Date: Apr 2013
Posts: 5
Downloads: 31
Uploads: 0
|
![]()
I'm not sure if you are aware of this solution to the widescreen/reshade incompatibility problem. I could'nt find any archived posts that contain a solution to this problem so I decided to post this just in case.
Widescreen and reshade can work in conjunction if the reshade d3d9.dll is renamed and an enb injector is used to activate it. I've used it successfully with Ahnenerbe's widescreen mod and M.E.P V6. I have not yet tried it with any of the Megamods. This is a link to my Reshade/Enbinjector setup: https://www.mediafire.com/file/2tvu5...adesh3.7z/file Installation: Place the contents of the reshadesh3 folder into your main sh3 directory. Create a desktop shortcut for ENBInjector.exe. Before starting a game activate the ENBInjector via the shortcut. After ending your gaming session deactivate the ENBInjector in the taskbar by closing it. Scrlk toggles reshade ingame. BELOW ARE ORIGINAL AND RESHADE COMPARISONS AND WIDESCREEN SCREENSHOTS ![]() ![]() ![]() ![]() ![]() Last edited by rince33; 05-01-19 at 10:28 PM. |
![]() |
![]() |
|
|