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Old 04-28-19, 04:52 PM   #16
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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Couple old threads on that;

http://www.subsim.com/radioroom/showthread.php?t=211380

Post #6 in this one Aanker got something close to realistic by using hacked supercrewman;

http://www.subsim.com/radioroom/show....php?p=2539251

I have my SARGO class (the one I actually play careers with) set for;

Submerged
miles = 60
knots = 4

I forget the actual test numbers, but recharge is a realistic 4-8 hours, and who stays submerged for 24 hours in a game anyway?
I use the Sam Dealy USS HARDER method unless there are an unreasonable number of escorts, fire down the throat at close range, blow up all the destroyers and there's no depth charges to evade anyway.
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