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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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Hi guys,
Newbie in need of help ![]() When I load .dds file in Gimp it looks like this: ![]() I then make a new layer, insert and edit new textures there. When I'm ready I merge the new layer with the old one and export as .dds. ![]() Thing is, the changed bits lack something. They are not... how to say it - "partially transparent" like the original textures (no checkerboard all over them). Upon loading in game,they have a problem with lighting: when direct sunlight is reflected by the surface it becomes almost white, looking like some extremely reflective polished metal. This would be perfect if I was making a sci-fi starfighter but looks out of place on worn-down Messerschmitt. Obviously I am missing something, so how to do it correctly? |
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