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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5 |
Neptune's daughter
![]() Join Date: Apr 2007
Posts: 325
Downloads: 164
Uploads: 0
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This is a 'session' based game. It's not intended to be a campaign, with save states etc.
So no time compression. It's designed, for when you and friends (hopefully) get time - 20mins to 2 hours+ to play a single mission and try and win. Just like Star Trek Bridge Crew and Left 4 Dead etc etc etc. It's pretty much perfect as it is, for what it is. The problem of time compression over networked clients, Co-Op, and then multiple subs, and an lobby system where people just jump in means you're NEVER going to get time compression, because it's too difficult (not impossible) to implement correctly and safely for it to be worth even attempting. You need to have time to play, if you don't and have to wait till the weekend, then play with what time you have or wait. Patience is key to this game, its concept and life overall. Sadly it's no longer taught... |
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