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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2 |
CTD - it's not just a job
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Specific references are made with each release of FotRSU: "This version is NOT compatible with previous releases. You must empty your Save folder and install on a fresh copy of FotRSU."
That said, it is relatively easy to make edits to missions from previous versions. All of the changes are documented in s7rikeback's excellent XLS spreadsheets of the available assets in the game, along with their Type= numbers and Class= names. The Type= is the biggie usually, though we have changed Classes of ships more than once through the life of the mod. Look in the Support folder of the old v0.80 for "Equipment & Unit list for FotrsU.xlsx", and it will get you most of the way there. You can sometimes use the Mission Editor's error messages that pop-up as your mission loads, but you won't always get an error message except maybe 10% of the time. The only ways you know a mission doesn't work is by opening it in the editor and trying to zoom-in, or move around the globe. If the screen goes white, or the Editor bombs in other inappropriate manners (there are many), then you know the mission does not match the mod. The other way to find out is to play the mission. Either you'll CTD, or things will be very different from what you intended... What you need to do, is open your MIS file in a good text editor. MS Notepad works, but can be fidgety, wanting to rename your files with a dot txt extension (use the "Save as... All Types" drop-down in the Save dialog under your file name) - Notepad++ is an excellent freeware choice, and the 010 Editor is even better, especially for complex "Search and Replace" tasks, but it does cost $50 US to purchase the application. Well worth the investment if you do much programming / editing / scripting. Once you're in the text editor of your choice, you'll want to "Find" or "Search" on a particular ship class, and double-check its Type= line, and make certain that they match what the game calls for. This may well take a while. I have to do this every time we've made edits to the mod, and it can be quite time-consuming. I do have scripts that I can run to help, but a lot of the issue is still human-eye-to-brain recognition. Open the Data / Roster folder, and the Names.cfg file. You'll see listings toward the top of the file of the ClassNames used. Below those sections are the Sections for the naming of the Air, Land, Sea and Submarine individual Classes. In your MIS file, you'll want to match what you used these to the different assets in Names.cfg, Equipment & Unit list for FotrsU.xlsx, and you might have to access the different nations Roster folders and the Air, Sea, Land or Sub folders of each asset used. Things to look for in FotRSU:The ships with the Type= changes will adhere to their original Stock game's AI settings, which means that a BB or CA or CL or IJN sub will launch float planes almost immediately upon detecting your submarine. Those classes are old "Elite" vessels. Therefore, the "Elite Black Swan" and others like it cannot be used in FotRSU. Just make the crew "Elite". The AI subs now are also "elite", and will not only attack, but chase the players' subs. Also, be aware, since I don't think we've gotten this info out yet, that some of the top speeds of various ships have been changed. So if after you get a mis file to open properly in the ME, but you can't edit the waypoints etc., check the Group or Unit's "Properties", and see what the speed is set to. I'm still going through the mod again for more of those kinds of issues. This is where searching the text with the 010 Editor's Search with a script really shines, since I can "qualify" each search to a specific class of ship, and only find "hits" for that particular Class that exceeds its top speed. When I find one, I can then change all of the ships in a particular group that sail with it, that must also be "speed restricted", since the slowest vessel dictates a group's max speed... Now, I may well have forgotten something... if I did, just yell, and I'll try and correct any omissions or mistakes. ![]()
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"...and bollocks to the naysayers" - Jimbuna Last edited by propbeanie; 03-24-19 at 12:33 PM. Reason: Wow, talk about an omission... [/list] missing... lol |
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Tags |
mission editor, zoom |
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