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Old 02-16-19, 11:56 AM   #19
gap
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Join Date: Jan 2011
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Quote:
Originally Posted by Seaowl View Post
Thanks for the encouragement, Ashikaga.



There is one thing that bothers me at the moment however:
If I will not split off the lense from the lighthouse and import both together
as one GR2 file with attached sim into the land folder,
would it be possible,
that all this collision_mesh construction wouldn´t be necessary?


Is the visibility dependend on the folder (sea, library, land, air etc) , where the file is located?


But on the other hand placing a file into the library has the advantage that it can be used very versatile.
So is there any known side effect of these big collision meshes?
I´m asking this in view of a future ship import too.
Is ist better to separate all navigation lights from the model or should they be imported into the ships main GR2 as well?

And what happens, when – for example – two harbor lighthouses are close together
at a harbor entrance?
If they use the same fresnel from the library, their collision meshes would – like the name says - collide.
And what would be the effect of this deep fresnel collision?
Ok – I will have to test this.
You don't need big collision meshes. You can simply add a triangle or a square to the main mesh, and move it below the terrain level. That's how I fixed the rendering range issue with my Helgoland sea stack model
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