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Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
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These two separate items are inseparable when attempting to produce a more realistic experience.
The idea for the NYGM No Damage Control Mod was gouldjg’s. It was his request for this that prompted me to search out a way to stop the use of the Damage Control team for certain compartments. Now, the Damage Control Team can only be used for the crew quarters, the conning tower & AA/Deck guns. All damage for a compartment must be done by the men within that compartment. We have also moved the repair (only) of the batteries from the crew quarters to the bow torpedo room. The only times that you will have a use for the Damage Control Team is for flooding of the crew quarters or for external repairs. The NYGM U-boat mod includes…
We have redesigned the u-boat damage zones to historical size and location from u-boat plans so that damage is better represented. As we have made so many other fundamental changes we also could not for example, just slot in the excellent Hollywood u-boat mod. NYGM is building upon the work previously done by others. Without this work we would have had to start from scratch. We have for example reduced the fore crew quarters from being the same size as the fore torpedo room to the size of the sonar/radio room. We have reduced the size of the engine damage zones while at the same time moving them further inside the u-boat. With the resizing of the torpedo tubes it is now possible to have the torpedo tube damaged and not have the torpedo room damaged, or vice versa. ![]() New damage & flood values have been done as to make flooding occur less often but when if does occur because of the No Damage Control Mod the effects are amplified greatly. It will now take longer to bring the flooding under control and also a lot longer to pump the water out. We have also armoured up the external items to make the possibility of damage such that only a depth charge exploding on top of the item at near maximum HP will damage/destroy it. External repairs for external items. Previously any item that was not attached to the conning tower could be repaired while submerged. This is not longer the case. The torpedo tubes now will require you to be surfaced to be repaired. We have also changed the Crash Speed. Crash Speed is how many HP’s are lost per second in certain situations, one being when below maximum depth the other is when colliding with land or another ship. I don’t believe this is a new idea, I am sure someone has done this previously. HP reduction with these crash speeds would be 0.10 = 1 HP reduction 10 seconds or 0.16 minutes = 10 HP per 1 minute 39 seconds. For a u-boat that had 60 HP’s left, that would work out to be 9 minutes 54 seconds so no instant deaths and excessive damage incurred quickly. In a recent depth charge attack I was extensively damaged, I had tried to go deeper than the current 80 metres when as I reached 90 metres I started to get damage warnings and glass breaking etc indicating that I am going past my new maximum depth allowing me to order a new depth and still live to fight. Last edited by Der Teddy Bar; 06-04-06 at 03:17 AM. |
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