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Old 11-25-18, 07:12 PM   #13
Jeff-Groves
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Dynamic Shadows.
The very first patch for SH3 removed this failed controller.
What was NOT removed is all the SHD_whatever 3D meshes from the dats nor the controller embedded in the dats.
Waste of space and processor time to read and ignore.

Water Reflections in most cases is the same.
No need for a separate 3D mesh.
Just assign the controller to the main mesh.
Very rare cases you may need the original way.

Some may say "If it's not being used what's the harm?"
How much processor time is wasted to read and refuse the ID's in those controllers and does it reject those ID's if assigned elsewhere?
Remember, Names in dat's don't really mean a thing. (Open most clones and see for yourself) It's that ID number that is the most important thing.
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