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![]() Join Date: May 2018
Posts: 24
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'ello Kaleuns.
NEW questions! Yay. I've decided to repurpose this thread for my noobquestions. So I don't clutter the main page with my indulgences. #7 The "magnetic vs impact" subject I read that there were bugs regarding pistons. I've also read that there is an angle-of-impact rule as well, which I understood quite well. I also understand that rough waters will cause magnetic torps to explode prematurely. Nonetheless, is there still a bug? # 8 Related to magnetic pistons Ok, so in other words: using magnetic postons actually deals "moar dmg", effectively allowing one to sink a ship with one torpedo alone? So far, one torpedo hit has been doing it for me, but I've been only hitting poor DDs and freighter/tanker/troop rubber ducklings of 1939 so far. How deep should I set the torp in relation to their overall keel under water? # 9 Gyro and "aiming to hit the ship at the stern, mid or bow" Took me a darn while to figure that the periscope/gyro actually means they program the torp to alter it's course to that particular bearing. You see, I've pretty much came from SH1 (and SH2, which felt more like a mess) and your TDC had a 360° offset ring for you to select the actual gyro. Tutorials did not quite nail that part imo. I'm most likely wrong ![]() As for my question or comment. Ok, I know you can offset with shift Q/E, which I thoroughly use to narrow a bit the error margins. Which is great. So far, I've "sorta mastered" the RAOBF workflow, which should allow me - I think - also reverse engineer the target's course(?). I still have to do a bit more with the actual attack disk, I suppose. My actual question - or where I am lost: I use the RAOBF + TDC's assumed 0° gyro position to hit the target, I guess. How do I actually decide if I want to hit the bow or stern of the ship? Does that even do much, if I were to hit ships at a different spot that is not the mid-section? At some point, they do seem to flood and slow down anyways. I suppose hitting the ship once already does a lot, but I don't know if this applies for even bigger ships or late-war vessels. #10 Target AOB and it's course So RAOBF helps find the AOB, obviously. Would I have to pull out the attack disc? ...Presuming I want to get all the true bearing/target course correctly. I mean, somewhere, I've been eyeballing the target's course, even it's AoB. (though at that time, I thought i had to set the AoB to "the angle of bow it would have by the time the torp hits". Boy was I wrong). # 11 Deck Gun ammo I googled older subsim threads. I read them and I... still dunno. I am aware of - shooting AP shells at the waterline at closer ranges - shooting HE at the superstructure and decks (Is this correct? It applied in World of Warships *Ugh xD*) But what about the SS shells? which are I assume Anti air shells? I could've sworn that is what the mouseover tooltip said, but I could be wrong. I know they do a lot of secondary bangbangbangs, and I've noticed a few times that they've started actual fires (and people screaming lol) much faster than actual HE. I'm probably wrong here. Can somebody fill me in on the three shell as of today, as many threads are super old and often say things about bugs? PS: anybody remember the three sea shells... _________________________________________________ Old questions Quote:
Last edited by Spraki; 06-29-18 at 06:14 AM. |
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