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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How extreme do you want the torpedo mods to be? (please see the message body for explanation of term | |||
As is: general bug fixing and AI enhancement. |
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6 | 12.77% |
Above with: Advanced Wire Control and Sensor Modelling |
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5 | 10.64% |
Above with: Wire Lengths Limited to 10-13nm from launchpoint (reported as realistic) |
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7 | 14.89% |
Above with: Advanced Torpedo Physics |
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29 | 61.70% |
Voters: 47. You may not vote on this poll |
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#11 | |||
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
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![]() Quote:
![]() I can't tell you how disappointing it is to be the ONLY group of people (aside from the mission designers) doing anything on this piece of software, including the developers. It's starting to not be very much fun, when old-timers in the community can't even take the time to learn DWedit as a reference tool, and many have simply left the community, it makes me wonder why I'm doing this. In CM there is a tool called PBEMHelper. In short it completely overrides the anti-cheat functions of the Play-by-Email mode. A player using PBEMHelper Fast and Trust could rerun every single results file after watching it if he wanted to before sending one to his opponent. Yet, still many many CM players use this mode with PBEMHelper to play games faster and in a more enjoyable way because they trust their opponents. And you are saying that we should't do this mod because you can shutdown torpedoes? That's so weak I can't even explain it. If that's the state of the community here, then I should stop now. Please tell me I can do that. ![]()
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LW ![]() ![]() |
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