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Ace of the Deep
![]() Join Date: May 2005
Location: Florida
Posts: 1,010
Downloads: 1
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I was testing my new RND and decided to see if my theory that the fall of the DCes is directed at player’s U-Boat no matter what the angle of approach from the attacking escort.
I found a perfect example so allowed myself to not take evasive action to see if I was correct. The DE was off my port bow as I made 3knots at 220 meters. It crossed my bow at zero and was at a constant distance. It then was reported closing at 17, closing at 30, closing at 77 and closing at 100 degrees at which I heard the sounds of DC splashes. It then was moving away at 200. Now if you can picture a drop over me 220 meters nearly 700 feet above me and I am moving at 3 knots. At 3 meters per second it should take 70 seconds for the DC to reach me. If it is dropped on my position I would have moved more than 350 meters in 70 seconds. That is four lengths of my boat. Since the drop occurred while the escort was going from 100 to 200 degrees relative to my direction that would mean he was dropping slightly behind my center. Even if the DCes fell straight down with no momentum from the moving escort I would not be where they fell. I would have had to have been completely stopped and they would have had to drop straight off the escort to hit me behind the conning tower. Yet, they landed directly on top of me. That can mean, assuming I am not mistaken and it would be wrong to assume that but still possible the DCes are dropped with knowledge by the game to where it knows I will be and defies the change in position almost like if it drops where you are it hits you. That can’t be right and I have tried to access this but the fact is my position and direction relative to the escorts's position and direction are correct. They are known facts (to me) that made this an easy to analyze situation That means that every time you hear a drop it will hit you at the correct depth (on escorts of 2-3-4 rated crews at least) even if you are moving in a different direction for the path of the cans. The only way that will not happen is if you alter course each time irregardless of what your position is relative to the drop. That makes it hard to figure as practical solutions can be worse than turning toward the should be explosion area. Since I did that last night for 51/2 hours changing course with every drop it can work but that is not only not real, historically, but not fair for a game, not sporting mates! (The relaity is more the concern, though!) One of the things real U-Boats did was actually stand still. More times than not they withstood all day long DC attacks and lived to tell the story. Why can't we? I don't want stupid AI either. But somewhere in between is there a possible solution to this? How can we change that? I am unfamiliar with how Depth Charges work and what it would take to modify them and even if we can modify the drop rate and explosive results can we modify the way they can be dropped with deadly precision? Can someone speak up on what we can do and how DC are configured and what options we have for modifying them? Correcting this would be a big leap forward in hisorical reenactment! Wulfmann
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"The right to keep and bear arms should not be infringed upon, if only to prevent tyranny in government" Thomas Jefferson,; Constitutional debates |
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