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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 776
Downloads: 19
Uploads: 0
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Yes!!
I have compiled a super simple prototype version 'Battleship Command: Scharnhorst'. Battleship Command is a project I'm building by myself, with the vision of creating a wwii surface ship simulator. This demo showcases the battle module, which will be part of a bigger program that also contains a campaign/map module. I am a hobby programer, so expect nothing fancy. The big vision is: A simulator where you have full control of a wwii battleship, both by commanding a crew of AI's and doing things hands on by yourself. A dynamic campaign where your performance affects the outcome of bigger battles in the war. Control over other units like uboats, airplanes and destroyers to help in combat and recon. A more detailed vision of the battle module: Full control of the battleships weapons, main, secondary, AA and torpedos. A proper fire control computer for ballistic calculations. AI which uses tactics to out manouvre you. A complex damage system. A complex steam and electricity system. Nicer graphics and more optimized code! About the demo: I will have a download link up shortly! The demo has not been tested on different systems, and on my quadcore 3.50GHz system, it laggs. I take no responsibility for any damage caused to your system by this software! Avoid enabling the Stereo RF if it runs slow in general... The demo includes a little less than is shown in this video: There is no real mission or ending, it's only cruise around until bored. Again, I'm only a hobby programer, so do not expect a stimulating game or fancy eyecandy! Only passion for the naval history! Cheers! Bracer Last edited by bracer; 02-03-18 at 05:10 PM. |
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