SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > COLD WATERS > Mods Workshop for Cold Waters
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-09-18, 05:24 PM   #3
C-Wolf
Watch
 
Join Date: Dec 2017
Location: New England
Posts: 30
Downloads: 2
Uploads: 0
Default

I have the ability to model and texture the control rooms and sonar shacks of multiple classes of US boats, and can tell you from personal experience that it takes a LOT of hard work to make the sets look accurate and decent-looking, while keeping the poly count low enough to work within the game engine (probably Unity.)

While a lot of the same equipment can be used to populate each set, the layouts of each class of boat varies. A lot of in-depth research goes into establishing reference material. Submarine interiors are completely packed with piping, cabling, and ventilation lines before the equipment is installed. All of this has to be modeled in 3D. 2D would detract from the rest of the established graphics which contribute so much to the game. Some of my (old) work is posted in my user CP.

CCC
__________________


Sagire, Classis, Destructum!
C-Wolf is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:58 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.