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Old 01-05-18, 01:20 PM   #2
Eagle1_Division
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Join Date: Oct 2006
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I'll second this.

This became a big issue in a modded-in single mission - The Hunt for Red October - but in general, what I'm about to say applies to any situation where you're hunting a quiet sub.

I was attempting to follow a search pattern, carefully lay out how far October could've gone since I'd lost got a sonar bearing to get a circle for the furthest she could've gotten in that time, but it's nigh unto impossible to know without knowing the time.

Just one example of the many ways it could be extremely useful to know how long it's been since you last had contact.

Especially with weapons - to calculate how far along your harpoons are, or how long that darn air-dropped torpedo has been running that you're trying to evade.

This could all work with a real life timer, were it not for the fact that I don't want to spend 5 hours of uncompressed time doing a search pattern...
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