SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-22-17, 09:14 AM   #1
Windward
Swabbie
 
Join Date: Aug 2017
Location: Silver Spring, Maryland
Posts: 10
Downloads: 16
Uploads: 0
Default Second Attack on Convoy

What is the best strategy for a second, manual targeting attack on an escorted merchant convoy? While the remaining targets seem to more-or-less follow their initial course, they do so somewhat chaotically; some might be zig-zagging at regular intervals, others just act weird. Sometimes two of them are within yards of each other.

I did find in a previous, campaign before my computer died, that an attack on a zig-zagging target planned as follows had a fair chance of success:
Sub within 800 yds or so of torpedo imact point.
Zero-gyro, ninety degree attack.
Calculated lead angle same as for target moving in a straight line.

I also did a graphical analysis of the net course and speed of a zig-zagging target. I'll post that in a separate thread.

I’m playing the vanila campaign with Webster’s all-in-one mod.

Cy
__________________
A man is not old until regrets take the place of dreams.
John Barrymore
Windward is offline   Reply With Quote
 

Tags
convoy attack, zig-zagging target


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:31 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.