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#1 |
Chief
![]() Join Date: Dec 2005
Posts: 326
Downloads: 5
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WOOOOOWW!!.... i just want to say thank you... because of your examples of doctrine and scripting (random sub accident) and with the help and motivation of others(long list J) I just included a random helo accident(controllable), for my mission objective multiplayer map, including: ATC chatter(clearance for landing and take off), fire alarm, distress call to all allied platforms(possibly interception of distress call to enemy platforms as well) and either landing on ffg(also controllable), or running out of fuel and crashing, whichever comes 1st.
I ‘just might’ throw in a little rescue mission of pilot retrieval :hmm: It’s been a crash course in learning doctrine and scripting but I think I know enough now to be dangerous :P I keep pushing for a sense of dynamics which was id say in place already, but adding this factor in(doctrine and scripting), increases dynamics that much more. MHO – I think there is a paradigm shift leaning away from your typical platform vs platform MP and more towards mission objective orientated MP. @ the usual ‘motley crew’ – this is another round of play testing.. see you all soon |
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