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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: What should be added as default to SH3Cmdr R2.6? | |||
Just general malfunctions 1939-1945 |
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24 | 27.91% |
Just effects of sabotage 1944-1945 |
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2 | 2.33% |
Malfunctions with sabotage overlayed (ie both combined) |
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45 | 52.33% |
Nothing - I'll d/l and install separately, if at all |
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15 | 17.44% |
Voters: 86. You may not vote on this poll |
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#11 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
Uploads: 0
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Right now as it stands Ive completed all the Sabotage files. 3 basic periods are included 19440601, 19440801and 19450101 each has a gradually increasing percentage. Files have been sent to Jscones as individual sets plus a merged set using his date specific function. He can utilize them however he sees fit.
As for the Malfunctions component I already have a year by year set of files completed and I'm now finishing merging them for the date specific function. What I'm looking for is one file called Randomized events.CFG that begins at the start of the war and runs thru the end with similiar files using different percentages kicking in/loading at specific dates. The percentages differ year to year and boat type to boat type eg: the VIIB & IXB were older models and are set up with slightly worse odds than the newer C models I've played with the percentages and right now for the initial version: 1939= 10-20% initial stages of war 1940-mid 1944=15-20% Most of the files are set to be able to be repaired mid patrol-that means that should you be on a mission and notice a malfunction the player will have the option of continuing the mission as is and compensating for it or simply exit/re-launch thru Commander. I did this in the interest of those players who do not play at the upper edges of difficulty. The fact is if you take a boat out, test the engines and find out that it's only capable of max speed 9kts it's your decision to continue on or RTB. In any event the decision to continue is totally in the hands of the player. Regarding percentages, we all agree that everyone has a different style of gameplay and expects different results from the same game. Once these malfunction files are out and being used; should a player decide that he's unhappy with the percentages(too much/too little) the player can easily go into SH3 Commander/CFG/Randomized events.CFG and locate the type boat he's concerned about and change the percentage to his own liking. Commander is infinitely adjustable in this regard. As of right now all that's left is to finish merging the IXD2 and XXI boats. Jscones needs to look at my merged file structure to make sure I didn't screw the formatting up since the date function is still new and in testing Then it's up to him. For addl info or thoughts see the Sabotage thread. Cheers!
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Nuke 'em till they glow! |
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