Quote:
Originally Posted by gap
But you can remove the halo effects, or make them smaller, don't you? If navigation light's halos were that big in reality, it wouldn't be possible to screen them off at certain angles
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Yes, but the halo will disappear at medium distance, so you won't be able to spot it from your submarine...
Quote:
Originally Posted by gap
Did you assign different materials to each copy of the original lantern, before combining them in a single object?
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No, for 2 reasons : 1/ i can't do that, 2/ if i assign 2 different materials to the object in S3D, they should be both used ? ...
Quote:
Originally Posted by gap
Make sure that S3d, in the Uv map previe section, diplays two map channels for the recently imported object.
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Yes, it does.
Quote:
Originally Posted by gap
Also make sure that you didn't accidentally switch the two matirials: their position matters.
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It was the correct order.