Quote:
Originally Posted by VonDos
Do you mean i must delete from obj every face that don't need to be reworked? Or every group of faces who didin't include those faces?
Thanks for your help!
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Quote:
Originally Posted by VonDos
Maybe i know what do you mean now
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I am not asking you to split the model in single faces, but in single meshes (i.e. meshes that don't share any edge/vertex with each other; a mesh = a group of faces linked to each other for having at least one edge in common). In Wings 3D there is a command for grouping separate meshes in a single object, and another command for ungrouping them; I don't know how easy os the same in Maya
Quote:
Originally Posted by VonDos
Here's the new link : https://www.sendspace.com/file/q29uqf
The pack include parts in red box for shadow problem and "red and black" hull, if you want to try to work on angled faces problem
From pics, i can see ship's stern was a little different nearby sea level, really narrow at extreme end of hull:
When solved, next step will be rework the bow.
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I see. That will require quite a drastic rework of the stern section near the waterline. I am currently working on
my first ship model and my free time is totally absorbed by it (
). Nonetheless, if you are into doing at least the basic reshaping of the Queen Mary model, I can give her the final touches for making the rashaped surfaces to look smooth ant to face in the right direction again. What do you think?