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Old 09-11-17, 12:06 PM   #2
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The Old Man
 
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Yes, with a 12 mile maximum engagement range, the game is somewhat more geared to a more casual or new sub warfare player leaning toward instant gratification. Even then, players with children are mentioning the game as is, difficult to play to a wining scenario in a short time since as with most war games, bad stuff happens while time is accelerated.
DW was definitely geared toward hard core players with its detailed sensor UI and complex engagement variables.

Perhaps realistic and above difficulty settings could include forcing engagement range to random which has the possibility of maximum out to 20 miles with briefing always having last contact heading. Barreling into a blind fight which is heading away from you or strait at you has its own game balancing issues some might object to.

With KF working on adding friendly vessels to the game in a future patch might make these shorter ranges more interesting and less predictable.

As far as difficulty, the community needs to assess if the diff sliders work appropriately. Is the max setting not hard enough?

Personally, even though I have 37 years experience playing sub games, in two weeks of playing I'm still finding realistic challenging enough. Some engagements are easy and some are very hard. That seems to me to be indicative of good play balance where not every engagement should be nearly impossible so average players are encouraged to look forward to winning once in a while and the hard earned techniques they've learned so far actually reward by working while exploits for the sure win every time are at a minimum.

For me, the adventure is part of the appeal of the game while some hard core players are looking more for the sure win exploits.
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