![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#5 | |
Sonar Guy
![]() Join Date: Apr 2006
Location: Bucharest, Romania
Posts: 394
Downloads: 30
Uploads: 0
|
![]() Quote:
Anyway, rederring crews is no biggy in my book, but it has to be done in a smart way because were dealing here with tight enclosed spaces and glitches are likelly to occur, for instace its quite a bugger when 2 characters are on the same corridor goin in opposite directions. Quick fix would be just making them run through eachother and not make one stand asside while the other passes. And motion capture is a must (a standard these days id say). Come to think of it, the best way would be to motion capture few dozends on instances and transitioning them. Example, character hanging on do dear life during a DC attack and then transitioning to another animation, lets say running and passing through a hatch (like in Das boot). It really depends on how far are they willing to go with this. Like i said, no big deal to render 30 to 40 men but animating them in a realistic and convinging way is a headache. but NOT impossible to make though.
__________________
![]() |
|
![]() |
![]() |
|
|