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#4 | |
Sonar Guy
![]() Join Date: Sep 2002
Location: Canada
Posts: 395
Downloads: 39
Uploads: 1
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![]() Quote:
To the best of my knowledge very little has been acknowledged on the specifics of torpedo guidance systems, however you are quite correct and a lot of these features were in some of the Sonalyst games. Simplifying things quite a bit, I'm not sure if you could set a torpedo to ignore specific types of targets (although I wouldn't be surprised if you could) what you'd be looking at here is a "pre-enable / transit" condition which is to say the torpedo is not actively searching for or pursuing a target, its heading out to a programmed position where it will then activate its sensors and begin its search. A "pre-enable" button would be great as it would solve a lot of the manual fighting you need to go through now in order to redirect a fish that's already been enabled and is tracking on a different target. A shutdown command would also work quite well for the cases where you fire off one too many.
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