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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Born to Run Silent
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Ahoy !
![]() As you know, we are working on a new subsim, Wolfpack. The devs have about finished the escort and aviation models, now they are starting on the merchant ships -- the targets! ![]() What are the top ten ship classes you would want to see in the game? Sure, they can make generic tankers and freighters, but are there specific examples of ships that were really common or that are critical to get in the game to increase realism? thanks for your thoughts! Onkel Neal SUBSIM
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merchants |
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