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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Sep 2001
Location: Brooklyn NY
Posts: 199
Downloads: 0
Uploads: 0
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http://members.aol.com/palindromeria...ANDOMFIGHT.zip
i would like to write a mission that allows for thousands of possibilites. i personally think it wouls be cool to sit down start one mission and have it give me a completely different mission every time ! kinda like the quick missions. but with more ships more battle more potential from everything from a down pilot pickup , to a mined harbor / land assault to a blue water asw op. toss in the occasional friendly group to be in the midst of a fleetwar against random enemy formations.. the above mission merely scratches at the surface as my abilities are still quite crude. for starters with 1.03 do i need the helodipping fix thats on subguru ? how in the heck do i apply some of the really good ideas you guys have on random depth and/or speed scripts to hundreds/(thousands ?) of potential ships and subs and aircraft ? at this large a scale am i better off just copying and pasting 10 or 20 of the same ship and changing up the speeds and/or depths and putting them into greatgreatgreatgrandchildren groups to choose only 1 of the 20 or better to try creating scripts triggers and hidden whales to activate them ? what is the limit for the objects i can place ? and seriously what else really just doesnt work right ? THANKS dave ps - pm about about broken stuff would be fine, i prefer to keep thread positive. |
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