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Old 05-22-17, 03:40 PM   #29
bracer
Grey Wolf
 
Join Date: Aug 2007
Location: Sweden
Posts: 798
Downloads: 19
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Quote:
Originally Posted by Hitman View Post
What really makes such a sim great is having a series of "games inside the game", i.e. gunnery, navigation, all those aspects required a trained officer and crew and are a mini-sim in themselves. Allowing the player to have control of any or all those aspects means anyone will find something for himself on the sim.

One thing I want to point out looking at your videos, I know this is an early testing stage, but the ship reacts too quickly to rudder, telegraph, etc. Those ships had a huge inertia, and you had to anticipate a lot any order. They even had to stop thrust miles away from the destination, so as not to run aground.
I agree on both points!
Yes, there shall be alot of activities to do onboard, even when just travelling from A to B.
Yes, at the moment 'shaft rpms' = 'ship speed', and neither the latency of the orders, delay in increasing steam or actual accelration in the water is counted in.
But they will be there and match the facts about how it really performed I can find.
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