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Old 05-09-17, 12:54 PM   #1
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default Perfect Torpedoes Mod

Little "what if " mod where the magnetic and contact detonator scandal never happened. A perfect world where BuOrd properly tested and built torpedoes before the war. Mrk 14 works well, very small chance of premature detonations(left slight chance, to throw off once in a while and lets face it, magnetic influence was a tricky thing) , duds rarely happen. Torpedoes do not run deeper than set(mostly). Basically, from start of war Mark 14 is a very reliable weapon.

Other torpedo models now have magnetic detonators as well, since in theory the magnetic exploders would have remained in use and improve since were successful in Mark 14.

Using Mark 18 with mag detonator is interesting. Testing I was able to take down large merchants with non volatile cargo (ammo or fuel) with one Mark 18 placed amidships under keel.

One error I left in addition to small chance of premature detonatoion is possibility of circle runs. I had one during surface attack on a convoy testing this in late 1943. I was busy firing at ships and third torpedo circled back(wish your crew would warn) we couldnt get out of the way in time, detonated under stern, ruined my sub. (USS Pollack surfaced this in real life, but the Mark 14 ran deep, while it damaged her, knocked her power out etc in middle of attack, did not sink her)

Anyway, great bonus of this is you can leave the "dud" torpedoes option on, but not loose renown for disabling it and having functional torpedoes in early war.

May use this mod freely , just give me credit.




http://www.subsim.com/radioroom/down...o=file&id=5208
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