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Old 05-05-17, 04:14 PM   #7
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
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Well, the point of this exercise is not about when certain types were actually available, it's about what would be logical. Lt. Peasant has no political connections, starts the war in an S boat. LCDR Prince knows Important People, starts in a Porpoise. LCDR King comes from a wealthy family, starts in a Salmon. So when LT Peasant finishes 3 or 4 successful patrols in an S class, will he get upgraded to a Tambor? Not likely, LCDR Prince and LCDR King get Tambors, LCDR King's XO get promoted to command the Salmon, LT Peasant gets LCDR Prince's old Porpoise for his next command. If LT Peasant does an outstanding job and gets a lot of medals, he could get the best sub available, but the average would get something better than he had but not always the best.

The way the game is set up the "upgrade" is a completely random roll of the dice, it's possible to go from an S boat to a Gato, then for the next "upgrade" you get demoted to a Salmon. What I'm trying to do here is make the progression more logical, and the Flotilla Commonality number still leaves the career programming random rather than something that makes sense. Editing those Flotilla Commonality numbers reduces the odds of going from a Balao to a Gar, but a bad roll of the dice is still possible.
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