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#9 | |
Good Hunting!
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My methodology is very simple. Let me start by saying I know nothing specific about how explosions work, but I was intrigued by this passage on a Wikipedia article on depth charges:
Quote:
0.1 ton / (3 meters)^3 = 5000 / (X meters)^3 (I'm basically saying 0.1 ton divided by 3m^3 is equivalent to "kill", so I set 5000 ton / X meters ^3 equal to that and solving for X. This is nothing more than a simple extrapolation.) Solving for X produces a killing range of approximately 110 - 150 m and a disablement range of approximately 300 - 370 m. Let's discuss my assumptions. I'm assuming a large nuclear sub (~7000-10000 t displacement) behaves similarly to a 1000 t conventional sub in response to explosive damage. This is probably not a good assumption, as smaller objects tend to be stronger than larger objects due to the square-cube law; however, the larger nuclear submarines also have more mass to absorb explosion energy. I am not sure which would be the dominant effect. These numbers on Wikipedia also have no citation, so I'm not sure where these kill and disablement ranges come from. However, assuming the numbers are correct, I was just curious to see what the numbers would be assuming a nuclear-sized warhead and extrapolating using a simple method. It's an interesting result, it's not one I would expect, and suggests more investigation. That Wikipedia article also discusses more effects, such as primary and secondary shockwaves, the depth of the explosion, explosion shockwave reflections off the bottom of the ocean, and other things that are not considered in my simple calculation. Based on my experience in vanilla and RA, the Shkvals are about equal in damage in both versions. I haven't seen anything to suggest the RA Shkvals are more damaging.
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