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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Neptune's daughter
![]() Join Date: Apr 2007
Posts: 325
Downloads: 164
Uploads: 0
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Hi.
I'm trying to up my game after a break to finally understand TMA and sonar detection in Dangerous Waters, and have come back to SH4. Many thanks to WenerSober <sp?> and RockinRobbins for all the tutorials and info. However, I'm seeing a pattern that both rely on sonar quite a lot. I thought even early in the war, a civvies ship can audible detect if they've been pinged just be the noise in the hull heard by the crew using their own ears, so how come in SH4 {and I'm ASSUMING it's true in SH5 too right?} that they don't seem to take any action despite numerous pings. Even if this is a bug in the stock game(s) then surely it would have been addressed in a mega mod like TMO or Wolves Of Steel right? Any thoughts? |
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