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Old 08-31-16, 07:45 PM   #1
justinm11
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Join Date: Nov 2015
Posts: 3
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Default Deck watch crew seems useless!

Hey all! I'll start off by saying that I'm a fairly new player. I've got a few hours in game, but this is my first real attempt at a campaign. I've failed miserably.
I'm playing with Real Nav, IRAI, and the Open Horizons mod, plus dynamic environments, and lifeboats. On my next patrol I'm going to throw my deck crew overboard if they keep acting like they are.

My hydrophone officer seems to be working correctly, but my deck crew either will not call out visual contacts, or calls them out way too late.

Perfect example: I was engaging a troop transport ship using my deckgun. I did a full visual scan and then chased them for about an hour at 16x compression. I started shooting at them and chased them for a further 5 minutes or so while I tried to hit them. Suddenly I heard a shell whiz by and heard the spray. A quick glance off to my left showed a destroyer about 2000M away! Nobody even mentioned it too me, despite having my deck watch crew on the deck. I had a crew on the gun, and a watch crew. A crash dive and a 6 hour underwater pursuit later, and I was sunk. The whole thing could've been avoided if my deckcrew had just called out that contact, which I'm sure had been visual for a while! I even went back through the logs just to see if I'd missed the call, but nope, no mention!

Do I have a wrong setting? Or am I just doing it wrong?
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