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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3 |
Born to Run Silent
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You're not the only person, players are finding the realistic targeting in the Marulken demo to be a challenge. The biggest hurdle is determining target speed, check the tutorial for info on how to do that. Wolfpack will probably have a different method, but from talking with Navy vets, a lot of it was IDing the ship, knowing its top speed, and just plugging in an estimate.
It definitely helps to close the range to 900m, if possible. In the Wolfpack game, we hope to have a training mission that replicates the Kriegsmarine training, where you are in a bay with a target ship, illuminated dummy torpedoes. You will be able to go through torpedo firing exercises and check your solution against the target ship's data.
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