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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Hi all.
I am experimenting with AI to be more aggressive in the game. I have my modified IRAI_0_0_29 in which I have spent countless hours for the AI to be more challenging. It is even more brutal than SH3 AI, almost impossible to outrun. ![]() But the problem is it only works in single missions, if I use it with WoS 1.5 in campaign game will crash. Now I have thinking modifying some scripts in IRAI_0_0_41 but it is sooooo time-consuming, everytime I change a script I need to wait for about 4-5 minutes for the game to load everything, not to mention that I need to play campaign just to find some DD's to test it. Does anyone have any suggestion how to test AI in campaigns faster? I was thinking is there in save game files a coordinates of a players Uboat? So maybe I can change them to be much closer to enemy ports just for testing? Also any suggestions how to load a game faster for testing? ![]() |
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