SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-25-16, 07:59 AM | #28 |
Weps
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
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As someone further along in the gameplay directino but much less along in the models and ideas, and using a different engine. Please find more team-members, doing this alone has wasted 12+ months of my life. Doing it with a team has gotten more done in a couple months than since i originally started tinkering on my own.
Otherwise looks great, hard part is keeping the hardcore sim parts like clicking buttons on a canvas to engage/disengage a clutch bool open to be automated/user controlled while maintaining a playable GUI (and game for that matter)
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads |
Tags |
indie game, simulator |
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