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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
The Old Man
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This MOD contains some changes for QR1 that we were working on 2 years ago and some new changes.
After working with this MOD over the past month I thought I would make it available for download before I get frustrated and delete it. The MOD is JSGME ready. Base Model - by UbiSoft This MOD Updates Radio Room - AKA:QR1 Modified by SteelViking's Interior Mod V1.2.1 .. Fixed several UbiSoft bugs .. Changes/Adds New Textures/UV Maps __ Modified by SilentMichal for- silentmichal's interior mod 1.2.4 .....Adds Dinning Area .....Adds new Room_QR1_Silentmical.GR2 model for Provisions, Textures and UV Maps .....Adds new Room_QR1_Silentmical.SIM to support Provisions ..... - Provisions go away over time. Determine by remaining Fuel Level. ..... - ---=<[NEW UbiSoft BUG - EXTERNAL FOLLOW CAMERA VIEW OUT OF RANGE FOR PLAYER UNIT After any food item is removed]>=--- ____ [WIP]Modified by BIGREG/TheBeast .......Updates Room_QR1.GR2 ....... - Adds Place Holder GR2 Bones for four(4) Radar Range Dials ....... - Adds 4 New Radar Range Dials 3D Models (DOES NOT WORK - Not defined in dials.cfg or scripts) .......Updates Room_QR1.SIM ....... - Adds dial controllers for the new Radar Range Dials (DOES NOT WORK) Latest Changes: ....... - - Because Range Dials are broken, I changed/added the following. ....... - Changed Radar A-Scope to PPI Display. ....... - Added data\Misc\radarContact0.dds ....... - - This is the blip(s) on PPI Radar display. ....... - Added Max Range display selection of 39km to the Radar Range select switch. ....... - - This is more for Air Search Radar. ....... - Added three(3) position range selection toggle. ....... - - Ranges should be 200m-9Km, 200m-24Km, 200m-39Km -=[last range will detect Surface Targets up to 19Km and Air Targets up to 39Km]=- ....... - - AGAIN, Actual Max Radar Detection Range Depends on currently installed Radar. .......Updates Room_QR1_silentmichal.GR2 ....... - Rename all bones in file Room_QR1_silentmichal.GR2 except Bone 0 to prevent any possible GUID conflict for controllers. ....... - Deleted all Camera Bones in file Room_QR1_silentmichal.GR2 to prevent any possible camera conflicts. ....... - Adjusted Bone X, Y, Z positions to respective Mesh graphics so Obj_Pendulum controllers work correctly. ....... - Added RayTrace Light Halo to Dinning Table Swinging Light. ....... - Added EnvMappingCtrl Controller to Dinning Table Swinging Light Lens. ....... - Added RayTrace Light Halo to Room QR1 Toilet Light. -=[Still missing light Lens and EnvMappingCtrl]=- ....... - Added EnvMappingCtrl controlers to Room_QR1_silentmichal.sim for all bones being used in file Room_QR1_silentmichal.GR2. .......Updates Room_QR1_silentmichal.sim ....... - Remapped all controllers after renaming all GR2 Bones. .......Adds Textures required for Room QR1 silentmichal changes. ....... - Adjusted some Textures and Light Maps. silentmichal Light Maps need some more adjustments. Download Link: Room_QR1.rar Regards! TheBeast |
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Tags |
dinning place, interior, silentmichal |
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