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Old 04-21-06, 12:38 AM   #11
Der Teddy Bar
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Join Date: Jan 2002
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Jungman,
The latest public version of the NYGM Ship Damage Mod was 1.39. This version included the NYGM Aircraft Damage Mod that had removed the Auto Stabilser from the deck gun and removed the AA Laser Guided ability to hit aircraft. 1.39 may still be floating around somewhere.


The NYGM Ship Damage Mod V2 rev 1.53 & the NYGM U-boat Mod V1 rev 0.04 are currently in beta testing.


The aim of the NYGM Ship Damage Mod Ver 2, within the limitations of the SHIII Damage Engine, is to make the ships more intuitive to sink with both more consistency and variation and to reward those who shoot well.

The NYGM Ship Damage Mod Ver 2 is a result of NYGM being able to now add, remove & change zones for any SHIII vessel or plane.

I can say that the NYGM Ship Damage Mod Ver 2 will be a big improvement over the first version. We will have improvements in many areas such as being able to design the zones to the ship and add extra zones such as ‘bulkheads’ etc. We also will address the biggest issue in getting the default SHIII ships to sink, and that is shared zones.

Shared zones has been a big issue, for example, the original Tug boat shared zones with the medium to large merchant ships under New Merchants & Escorts under New Escorts. NYGM have taken the Small Merchant ship from 5 shared zones to 12 exclusive zones.

I must dispel the idea that we have the ability to make a perfect Ship Damage Mod. I do not have the time to detail how or the many quirks in the way that damage is applied/calculated etc, these limit what can be done and are a constant challenge to me when rezoning the ships to be both more predicable and at the same time have variation while not having the WO instantly reporting 'Enemy Ship Sunk' and attempting to ensure that the ships cannot be gamed.


Ships included in NYGM SD V2 rev 1.53
The Fishing Boat – 1-3 deck gun hits or up to 100 20mm
Small Coastal Vessel & Trawler – 2-5 deck gun hits or up to 200 20mm
Elco – 1-4 deck gun hits or up to ?? 20mm
Tug Boat – 1+ torpedo and very sinkable with the deck gun.
Small Merchant – 1-3 torpedoes
Tramp Steamer/Coastal Merchant – 1-3 torpedoes
Coastal Tanker by AG124 – 1+ torpedo
Lake Merchant by AG124 - 1+ torpedo


1+ torpedo means that most of the time the ship will sink with 1 torpedo.
1-3 torpedoes means that it should take no more than 3 torpedoes, and has a high chance of sinking with 1 torpedo.


NYGM have also implemented 'sink' zones that ensure that a ship will sink when it should. That is, on occasion a ship would be 2/3rds sunk with water across the cargo holds with the player possibly being credited with sinking the ship, or it may require a few rounds before it will go under fully. This will now not be the case. These new 'sink' zones will come into their own during heavy seas as when the ship you attacked bobs into and out of the water, there is a chance that the new zone will slowly flood and sink a ship that in calmer seas would not have sunk.

88mm Deck Gun update...
During some in game testing I discovered that the smaller blast radius of the 88mm gave a disproportionate result compared with the 105mm and has been the cause of end users complaints over its performance. Testing so far supports the fact that to accommodate the need to flood the ship the blast radius of the 88mm needed to be larger.


Deck Gun Update...
I have also changed the minimum & maximum HP to try and get some unpredictable variation into the deck gun. My concern is of course giving back an uber deck gun or the opposite of an air rifle. My hope is that the HP range will have the effect of sometimes getting an easy kill and at other times a hard kill but never either or.


The NYGM U-boat Mod V1 rev 0.04
NYGM have implemented a feature where the u-boat can no longer hover at all stop. At all stop, the u-boat will slowly sink. I would have preferred to have positive buoyancy but that is not possible.

Sink rates in minutes per 10 metres (rule of thumb)
II = 12 – 13, VII = 15, IXB = 19, IXC & IXD2 = 21

I have been able to maintain depth at 1 knot. As a result of the NYGM U-boat once the u-boats battery runs out instead of being able to stay submerged and actually moving for days afterwards you will sink requiring you to perform an emergency blow.
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