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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3 |
Navy Seal
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And it tends to be a function of how many people play the game and how long they keep playing the game after they get it. Generally a modder is a player who is somewhat an expert at playing the game and who sees enough replay value to stay involved.
Sometimes it comes together in a perfect storm, like SH3. There was no similar game out there as SH3 just reinvented the diesel-electric submarine simulation genre. This concentrated all players for that category of games into a single pool of talent. This is really rare. SH4 didn't do as well because it wasn't the only game in the category and just diluted the modding pool. SH5 did the same in a lesser manner. So to get a large modding community you need a large playing community, a game with extensive replay value and little or no equivalent games to dilute the modding pool.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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