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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
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Yesterday I hit a 110 ton costal vessel from dead astern with one torp and it blew the thing through the air for a number of yards...and it sunk like a stone.
Right now I've got a 7000 ton medium cargo merchantman dead in the water from just one fish. I have two torps left and in a few minutes I'm booting up the game to see what I can accompish with those.....even if I have to reload the save a number of times. If you read the PDF readme with NYGM it clearly states that the prime objective was to remove the certainty from the game play and keep the player guessing about the outcome. I don't think anyone can question that this objective has been achieved. Whether or not this uncertain aspect appeals to you is purely a personal matter. I'm still on the fence myself....sometimes it is just too difficult to believe the results achieved compared to the damage that ought to have resulted from the hits inflicted.
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