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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Engineer
![]() Join Date: Jan 2002
Posts: 215
Downloads: 69
Uploads: 0
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If it's possible to put extra maneuvers into a weapon's behavior, why not just do that for player missiles and then give the AI a dumbed down version of it if it's having a problem launching them. It might be a little onesided for the human player but then again, life's just not fair.
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