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#16 | |
Samurai Navy
![]() Join Date: Mar 2002
Posts: 580
Downloads: 0
Uploads: 0
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![]() Quote:
Transports only show up a couple of times in HX42 and HX44 in the campaign, since they generally sailed in military convoys only. I'm still not sure what a converted whale factory ship is? If it can be considered a tanker, only around 10% of the ships in convoys are usually tankers. I'm primarily interested in two or three cargo ships of various sizes that warrant inclusion in Improved Convoys. Actually, the original issue was the new ships weren't included in stock SH3 and IC was targeted at stock users initially, though I always used it in conjunction with RuB. Now that most people that care about mods are running either GW or NYGM, I can technically a) Include the new ships directly in convoys and make IC only usable for those already running a version of GW / NYGM b) Include the ships in my mod itself and make it available as a larger download for those using stock SH3; it may conflict with NYGM as it will have the improved damage module files I won't have So, including ships gets complicated. Thus I've always avoided it while waiting for additional merchants, the real 'killer addition' in my opinion, since realistic convoys are usually 80% cargo anyway. But for those who don't care, you can always open up Campaign_RND.mis in Wordpad and delete all the lines in the file that say Class=KLS and magically you'll start seeing the new merchants, sometimes. If you delete Class=OTMST2 you may even see a new tanker class eventually if one exists. You can do the same for Class=TR for new transports. Kind of a hack, though, and the realism goes away. ![]()
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X1 = Thieves Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh? Improved Convoys mod! |
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