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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Oct 2006
Posts: 66
Downloads: 15
Uploads: 0
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So, this problem persists and remains unchanged whether I use my integrated graphics or Nvidia drivers, compatibility mode, or run as administrator.
The game starts just fine, perfectly and normally. I can even go to the campaign screen (notable since that's a different exe). But as soon as I try to load or start a game - when the game tries to start Sim.exe, it crashes, but leaves the DClauncher (black screen) running. I found this - it may be really helpful, Januslog seems to be reporting the exact cause of the error: Code:
Loading configuration: Got HKEY_LOCAL_MACHINE\SOFTWARE\Ultimation\DestroyerCmd Installation: Full Language: English Got HKEY_CURRENT_USER\SOFTWARE\Ultimation\DestroyerCmd DDrawDevice: Primary Display Driver DDrawWidth: 1024 DDrawHeight: 768 DDrawDepth: 32 Mode 0: 640x480x16 Mode 1: 640x480x32 Mode 2: 1024x768x16 Mode 3: 1024x768x32 DSoundDevice: 0 DSoundChan2D: 16 DSoundChan3D: 16 DSoundMaster: 255 DSoundEffects: 255 DSoundMusic: 255 DSoundVoice: 255 DSoundMovies: 255 LODFog: 1 LODMipMapFilter: 1 LODRangeFog: 0 LODTableFog: 1 LODEnviroMap: 1 LODCubicMap: 1 LODBumpMap: 1 LODNormalMap: 0 LODSpecular: 1 LODBias: 10 LODLocalSmoke: 1 UIHotText: 1 UIKeyCodes: 0 PGame::PGame() ### Memory Status -- Virtual (Free: 2005776k Used: 91248k) Physical (Free: 1048575k Used: 0k) Selected display device: Primary Display Driver display Primary Display Driver SW RGB Emulation Microsoft Direct3D RGB Software Emulation HW Direct3D HAL Microsoft Direct3D Hardware acceleration through Direct3D HAL TNL Direct3D T&L HAL Microsoft Direct3D Hardware Transform and Lighting acceleration capable device Video Mode: 1024 768 32 Z-Buffer format: 16 Z-Buffer format: 32 Z-Buffer format: 32 Z-Buffer format: 24 Z Buffer created: 1024 768 32 0 *** Offscreen images must be loaded into video RAM Device: caps: e09ae51 tricaps: 3261b1 185d depth: 1280 1536 texture: 1 1 8192 8192 *** BD3DEngine: Fog table enabled! DirectInput: Another application has a higher priority level, preventing this call from succeeding. This value is equal to the E_ACCESSDENIED standard COM return value. This error can be returned when an application has only foreground access to a device but is attempting to acquire the device while in the background.PGame::Initialize() - Keyboard initialization failed Initialization failed.Deleting BD3DEngine: 9f4020 1 Device release: 0x0 Deleting surface: 0x a68680 Surface release: 0x0 Deleting z buffer Restoring video mode Deleting window Deleting tables Deleting fonts Deleting Direct3D BD3DEngine destructor exiting PGame::~PGame() ### Memory Status -- Virtual (Free: 1952532k Used: 144492k) Physical (Free: 1048575k Used: 0k) Exiting DestroyerCmd:Sim ~ Alienware 17 model Windows 7 Home Premium Intel Core i7-4700MQ CPU @ 2.4 GHz 2.4 GHz 16 GB RAM 64 bit operating system |
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