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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#9 |
Swabbie
![]() Join Date: Apr 2015
Posts: 14
Downloads: 14
Uploads: 0
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It should be noted that the Mk 14's are not modelled entirely correctly in this game. The game correctly improves the performance of the contact detonator on the slow speed, but the relationship between angle and reliability is quite wrong.
The Mk 14 was actually better at an angle, something like 45 degrees, because this reduced the forces on the contact detonator, and excessive impact force is what was usually causing failure. Mk 14's should have at least a 70% failure rate when impacting at or near 90 degrees (that's how bad the real life version was until this was fixed in 1943). @thegrindre: I don't use any mods. I do modify some of the game files to fix or prevent certain issues, but my game is mechanically stock. Last edited by SquareCanine; 04-11-15 at 06:52 PM. |
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