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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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![]() Join Date: Feb 2013
Posts: 19
Downloads: 63
Uploads: 0
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Hey everyone, brief question that I couldn't find asked previously.
Getting back into the swing of SH4 again, I've been playing with RFB and RSRD and have been enjoying my time so much more than with stock SH4. I just have a brief question regarding Real Fleet Boat and Trigger Maru. Now, I know I can get the answer myself, but before I go destroying my finally balanced mod order, I figured I'd pose a question to the community at large. I find myself completely in love with RFB's damage model. It scratches an itch with the stock game I've had for a while with its "HP" based damage model. However, I like me some eye candy, in particular TMO's brand of eye candy. What I'd like to know is: Does TMO's damage model follow the same basis of "flooding and negative buoyancy" or is the "modified" damage model TMO employs more like the stock one. Realism is important to me, so if RFB's model is a bit too lenient (as in many of my kills having been one shot to the engine room) I'd move to TMO for that reason. If you like, your personal experience/preference/etc. is greatly appreciated. |
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