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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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![]() Join Date: Jul 2014
Location: Auckland NZ
Posts: 29
Downloads: 13
Uploads: 0
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Hi everyone,
I'm currently playing SH4 and have recently installed TMO 2.5. To make it nice and challenging, it has been set on realistic with 80% realism (just the external camera and map contact updates enabled). Jumping from the 1.5 stock version to TMO, the difficulty increase was significant. First time out from Manilla, I got jumped by destroyers on the surface as soon as they came into visual range. A short time later I found a task force and tried the quiet underwater approach- and was picked up at about 7000yrds and was forced away. I picked up a similar task force one night sometime later and approached on the surface until I was ahead of their projected track, went under and went silent. Amazingly I wasn't detected, and even more amazing, there was a small hole in the formation where I had room to shoot. Fired 4 torpedoes at a light cruiser (set for 10ft shallower than the targets draft to minimise them running deep), and scored 4 hits. ![]() Amazingly, it was the first light cruiser I have ever managed to sink after all these years of playing SH4. The escorts came in and couldn't detect me, but (and I know this is cheating), the external camera showed that they left a sleeper up top waiting for me to move. So, night attacks- no problem...yet. But what is the best way to approach a convoy during the day? What speed can you approach underwater before they pick you up? What is the best range to shoot at during daylight (if you are in that position)? What other tactical and evasion techniques do other skippers use? I'd be interested to try lots of different ones. ![]() Thanks heaps! |
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