SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-09-14, 09:19 AM | #11 | |
Admiral
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
|
Quote:
I wrote about this decision many years ago. The essence is to remove the action of InteriorIllumination controller on the breakable glass. Screenshots above are result of experiment for Sclass interior of RFB 2.0. I have not published a mod on this issue ... I am too lazy to do it. But I see nobody did such mod. If I'll have the desire and the time I'll do the mod for at least for one of the Interior. Look essential pic. - file NSS_Sclass_CR.dat: 0) Create Dummy-Container for original Druck (for node 103). 1) moved nodes of the effects for brk. glass out of 103 node, brk. glass nodes moved to the nodes of the effects. 2) Node 2 - turn on alpha blending, 3) Node 72 - turn on visible, 4) Added controller TextureChanger for brk. glass. ... for none brk. glasses in file InteriorIlluminationPS.fx last line was changed: " return float4(color,diffuse.a); "
__________________
Alex ® Moses said: "Don't create yourself an idol"... Last edited by Anvart; 04-30-18 at 07:54 AM. |
|
|
|