SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-15-14, 11:29 PM   #30
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
Default

Well, I don't see. Two problems; (1) if he gave a concise explanation of how it works and what sections in which files have what effect, then it would no longer be a MYSTERY. If it wasn't so mysterious we might be able to tweak it so it's actually useful, then where would we be?

(2) you have to have a fire for it to work even if it was tweaked enough to be useful, if you have a badly damaged BB or CV steaming off over the horizon with no fire you're out of luck.

Think I'll have better luck adjusting the "crash depth" in assorted BB, CV, and CA zon files, fire or no fire all that's needed is enough flooding to make it sink a little deeper and it will start taking "crash damage" losing 1 hitpoint every couple seconds. For some screwy reason they added that to all the surface ships and set it at 300. A surface ship at a 990 foot depth taking 0.5 hitpoints of damage per second that it remained below that depth would be somewhat pointless, I think it's already sunk. Someplace around 4 to 8 meters actually does something useful, a cruiser with waves lapping over the deck is 4-5 meters deeper than usual so starts taking hit points, sinks about 20-30 minutes later.
Sniper297 is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:32 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.