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Old 03-12-06, 08:28 PM   #11
LuftWolf
Ocean Warrior
 
Join Date: May 2005
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Quote:
Originally Posted by TLAM Strike
Why does the ASuW Seahawk (when playing FFG) now have 2 MK50s, 4 Hellfires, 1 MK54, and 1 AGM-119B? I think we need to change it from the MH-60R to the AH-60R!
Yikes... the ASTAC interface is a piece of work... I didn't change anything directly related to the ASuW loadout, just the parameters of a few things surrounding it, and everything is standard in the database, it must be how the interface is reading it; the MH60 is cross between fully AI (meaning completely modable) and player, meaning I can't change the loadout at all.

Just so you guys know, despite what it says, in ASuW mode the MH60 is taking off with 2 Mk50's, 1 Mk54, and four hellfires, NOT the penguine.

I can easily change it back so that it is carrying 2 MK50's, 1 MK54, and the penguine instead of the Hellfire, but the loadout display itself doesn't get corrected.

I don't know why this happened, but it was a consequence of adding the torpedo waypoint drop capability for the third torpedo and adding anti-surface capability to the Hellfire Strike.

It might take me some time to hunt down the reason this is happening, and I may not be able to fix it while keeping all the other changes due to the limitations of the ASTAC coding. I really hope that SCS figures out a way of handling the loadout on the MH60 much better, and let's us chose what to load specifically in an upcoming patch.

In any case, this one does not have me worried too much, as none of the anti-ship missiles on the MH60 are terribly effective anyway... in fact, I can't recall ever using it for anything other than spotting and ASW. Of course, it should work correctly, but relative to the other bugs that could have come up, I am actually not too worried.

Ok, I'll get to finding the cause of this, but don't expect a fix tomorrow. Thank again TLAM.
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