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Old 02-20-14, 09:11 PM   #1
finchOU
Samurai Navy
 
Join Date: Jan 2004
Posts: 571
Downloads: 77
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Default Convoy Behavior

I"m still not sold on the way Convoys have been trucking along in this game. I've added mod after mod but the Convoys predictability still make the game somewhat scripted and dull

Examples being:

1: Radio Contact of Convoys (red marks that appear) always seem to be along their Radioed course and speed for 24 hours plus after the report. This makes it extremely easy to find convoys as they don't seem to vary their course and speed much until......

2: After an attack on the Convoy the Ships seems to just stop or mass confusion of ships not moving very fast while seemingly waiting for a ships to sink or burn ect. Ships didn't stop! They were under orders to leave get out of dodge and not even try and pick up survivors. Anyway...it's a buzz kill to be depth charged for several hours only to see the convoy still pretty close.

3: They are too easy to penetrate (early on). The escorts make GREAT targets as they steam along at convoy course and speed just begging to be sunk (I have to purposely avoid sinking them to maintain my sense of realism). As an AOTD noob back in the day I remember how much the escorts moved around and shifted positions and doubled back...constantly moving faster and more unpredictable then the actual convoy itself. They would race forward then do a couple of 360's then race to another position. It make it much more difficult to penetrate the screen.

4. Speaking of AOTD , the convoys would change course not only randomly, but when a uboat was decected almost always going 90 degrees in one direction or another (sometimes right into your path, sometime not).

I guess my biggest beef is that Convoys seem like they could be improved so much. The ridiculously predictable Escorts make things very dull.......whether they can be modded to do so is yet to be seen.
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